Postmortem #1 and current progress
0buttonfox » Devlog
Working on this one was tough, it has been non stop coding I nearly forgotten the devlog.
I am still new to Unreal so a lot of things doesn't make sense and I've been tackling this whenever I had free time.
Currently this project is unfinished, the enemy still needs to shoot and a lot of other parts needs to be made.
After all this I managed to scrap together some basic player movements and shooting.
No idea how to properly solve the resolutions issues still. Right now there is a lot of estimation and hard coding for that part.
Will revisit again once I find time.
Regrettably the game will be like this for a while.
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