Devlog #2. Concept


Level feel is inspired by ice climbers, as well as Kirby games. 

Where Kirby games have a lot of secrets and collectibles that are only obtainable after solving a mini puzzle of some variant. 

The block hitting mechanic should be a solid base for making puzzles. And should still have a use within platforming sections against enemies. 

For this prototype we're aiming for one platforming section and one puzzle section to begin with, adding more when deemed necessary.  

Current progress is writing more of the game design docs as well as level design. Setting up the unity files will happen soon too. 

Get IceTunneler

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